![]() #4435 DEV9: Sleep instead of yield in RxThread. By TheLastRar.Ĭorrectly populate DNS2 field with DNS2 IP in the DHCP section of the network ui. #4433 DEV9: Correctly populate DNS2 field with DNS2 IP. By TheLastRar.Īdds an internal DHCP similer to what CLR_DEV9 offers for pcap & tap. Most games expect a HDD of 40GiB in size, and may fail to install as a result (and display a confusing error message). #4442 DEV9: Increase min HDD size to 40GiB. If DNS1 was manually specified, but DNS2 set to be automatically assigned, an off by one error could result in an out of bounds access to an array of adapter DNS addresses. #4449 DEV9: Fix potential out of bounds access when manual DNS1 & automatic DNS2 are used together. Opening the file in binary mode is the intended behaviour (and was done in the most common situation), #4448 DEV9: Always use binary mode for HDD file. If the size exceeds the buffer we are using, drop the packet. #4496 DEV9: PCAP, check size of read packet. #4429 DEV9: Update ATA code for wchar GHC. #4403 DEV9: consistently prefix all console output with DEV9. ![]() By macmenot.įixes HDD support for Street Fighter Alpha Anthology. #4364 DEV9: add ATA Idle Immediate (E1) stub. 1.0 unable to initialize network adapter. Remove the byte swapping done to TX/RX FIFO writes/reads performed via registers.įixes Twisted Metal: Black Online Public Beta v. ![]() #4381 DEV9: Do not apply byteswapping to TX/RX FIFO writes/reads.
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